This could also be used to pre-select heroes on MOBA maps. As the file is modified to add 2 new races, it gives you the new listed races in selection screen. This dll file contains a list of all races in the game that can be selected and played, with the filenames of their UI, Music and Town Hall and Worker units, so that it knows what to start you with once it loads the specific race. The Executable file for the mod reads an altered storm.dll (I think that’s the dll file involved) file when it starts up. A mod called WarCraft III: Nirvana already does it. I talked to the UI lead for WC3 Reforged at BlizzCon and he said this should be easily possible. Integrate additional hero selection and race selection into the race selection dropdown menu when making a custom game.The Blood Elves would be playable in the FT expansion, while the High Elves would only be an unplayable enemy race in the campaign (notably in the Undead campaign), that’s a variation of the Blood Elves. If you decide to add Blood Elves as well, you could also recycle their buildings and units for the High Elves. There are a few mods out there that do this, one even actually has a full Naga and Blood Elf race (mod is called “WarCraft III: Nirvana”) and you can select the new races in the race selection menu before starting a game, and they all have custom art, custom UIs and music, as well. Burning Legion, based on WoW: Legion could make an interesting and original faction, playing similarly to the Protoss in SC2 (Warp-In, Pylons) or the Eldar in WH40K: DoW3 (teleporting structures). Naga have the best potential, as they are already partially implemented into the TFT expansion already.
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